Thesis 1.0

Over the last ten years, there has been an explosion of media utilizing video game footage, known as “machinima”, across the internet. These videos range from simple recordings of gameplay footage with voiceover from the player(s) for instructional or entertainment purposes, to people combining videogame footage with scripted plots and “choreography” of sorts, depending on the game.

At the same time, the video game industry is in the middle of a surge of games that feature a first-person perspective and a core mechanic of simple exploration in an environment to provide engagement in an experience, pushing immersion in the experience to new heights.

From these phenomenon, I intend to explore the common space in the overlap between these two phenomenon that is the immersion in a media, and the overlap between videogames and the real world.

This is all a somewhat longform way of saying that between the people over at Extra Credits talking about video games and immersion and their affect on the real world and stuff (seriously, go check ’em out, they’re great!) and my preexisting love of both Videogames and Machinima, I generally have me some thoughts about this sort of stuff on a daily basis. The thought in this specific experiment is something along the lines of “Hey, machinima is what happens when you stick real life in a video game, right? How about instead if you went the other way around and stuck the chocolate in the peanut butter instead?”

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